Hi there! First off, this game is hilarious. I was flapping my arms in VR so hard the first few times, until I realised how to control it. Definitely amused me and gave me more than a few chuckles. Well done! Fun game :)
We'd be ecstatic and grateful if you're willing to share your game's source code with us — and my colleague and I will do all the hacking and experimenting.
We really want to be able to have good starting examples (and proof!) that with just a few button clicks, you can be loading your Unity/Unreal VR games directly from within your Web browser.
With your permission, we could also use your project as a case-study sample and share it as well on a few of our web sites.
Let me know if any of this sounds of interest to you. My email's cvan<at>mozilla<dot>com, or you can reach me on Twitter, @cvanw. Thank you very much!
Just follow the instructions with the Revive Injector, and put the DLL files and the EXE into the same directory as Sploot.exe, and then drag Sploot.exe onto the ReviveInjector exe (either x86 or x64), and it will work. You will probably have to hit escape and recalibrate the view before playing.
I love this game! You should make a Steam VR version that has high score tracking and multiplayer!
Thank you very much for the Vive instructions and the feedback! Steam VR integration is an excellent idea. I'll do that for v1.03. My Vive just shipped, so I'll test it and make any adjustments as needed.
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Can you please make a android version of this game too?
This game is awesomeeeeeeee
Hi there! First off, this game is hilarious. I was flapping my arms in VR so hard the first few times, until I realised how to control it. Definitely amused me and gave me more than a few chuckles. Well done! Fun game :)
I work at Mozilla on the Mixed Reality & VR team (https://mixedreality.mozilla.org/), working on WebVR (https://webvr.rocks/) and A-Frame (https://aframe.io/). We're working on the WebGL players for Unity/Unreal Engine to properly support the WebVR API (https://github.com/caseyyee/unity-webvr-export).
We'd be ecstatic and grateful if you're willing to share your game's source code with us — and my colleague and I will do all the hacking and experimenting.
We really want to be able to have good starting examples (and proof!) that with just a few button clicks, you can be loading your Unity/Unreal VR games directly from within your Web browser.
With your permission, we could also use your project as a case-study sample and share it as well on a few of our web sites.
Let me know if any of this sounds of interest to you. My email's cvan<at>mozilla<dot>com, or you can reach me on Twitter, @cvanw. Thank you very much!
I know its a bit late but Slow poke Check out my video first time playing it :P
https://youtu.be/HxV9TilCDC0
I got version 1.02 win to work with the Vive using LibreVR and the Revive Injector:
https://github.com/LibreVR/Revive
https://github.com/LibreVR/Revive/releases/downloa...
Just follow the instructions with the Revive Injector, and put the DLL files and the EXE into the same directory as Sploot.exe, and then drag Sploot.exe onto the ReviveInjector exe (either x86 or x64), and it will work. You will probably have to hit escape and recalibrate the view before playing.
I love this game! You should make a Steam VR version that has high score tracking and multiplayer!
Thank you very much for the Vive instructions and the feedback! Steam VR integration is an excellent idea. I'll do that for v1.03. My Vive just shipped, so I'll test it and make any adjustments as needed.
I know it's been quite a while since you posted this, but I just released a new version that has Vive support.
Sweet! I'll make sure I try it out! Thanks!
Holy crap this was fun to play! And yes, I'm aware I made an unintentional pun about the subject of the game o-o I'M STICKING WITH IT!
I made a Let's Play of it as well :) I hope it brings some attention your way, Edge!
https://www.youtube.com/watch?v=4pVdJh5WyVc
Hi Eliyah!
Just released a Let's Play of this game over at my YouTube channel! :)
Hope you like it! I liked it!
Stay Rad
/RadiCarl
Yeah, Brilliant. Exactly what I hoped and more.
Keep workin' hard and you'll be huge.
gg, GG.